![]() ![]() The Necromancer can therefore enjoy the company of a nigh-on indestructible Bone Wall or Bone Prison, along with a hefty defensive boost from Bone Armor. This allows the character to capably clear the vast majority of areas without much issue (more on that at the end of this section).Īs it so happens, the Poison and Bone tree is not limited solely to damage, but also offers outstanding defensive options with direct synergies to offensive skills. With Bone Spirit, Poison Nova, Corpse Explosion, and the Necromancer’s hireling, the build ends up having access to magic, poison, physical and fire damage ( Corpse Explosion deals half fire, half physical), two of which he can further enhance through Lower Resist (Magic damage is sadly unaffected). As a result, the build turns to the Bone skills, particularly Bone Spirit and Corpse Explosion to take care of the problem. However, it is as if the devs had something against poison damage when making the game, since there is a good number of enemies with overcapped poison immunity, to a point where even Lower Resist cannot make the enemy vulnerable. The skill provides screen-wide AoE, high poison damage per tick (unlike his other Poison skills) and can be further amplified via Lower Resist to overcome poison’s otherwise heavy drop-off across difficulties. ![]() As stated above, the main ability this build focuses on is Poison Nova. ![]()
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